utility_component_template = {
	key = "WARSHIP_ATTAK_COMPUTER"
	size = small
	icon = "GFX_ship_part_computer_aggressive_advanced"
	icon_frame = 1
	power = -20
	cost = 20
	class_restriction = { shipclass_military }
	size_restriction = { warship }
	component_set = "combat_computers"
	ship_behavior = "cruiser_default"
	prerequisites = { "tech_New_tech" }

	ship_modifier = {
		ship_accuracy_add = 10
		ship_fire_rate_mult = 0.20
	}
	
	ai_weight = {
		weight = 5
	}	
}
utility_component_template = {
	key = "WARSHIP_COMBAT_COMPUTER"
	size = small
	icon = "GFX_ship_part_computer_sentient"
	icon_frame = 1
	power = -20
	cost = 20
	class_restriction = { shipclass_military }
	size_restriction = { warship }
	component_set = "combat_computers"
	ship_behavior = "battleship_sniper"
	prerequisites = { "tech_New_tech" }

	ship_modifier = {
		ship_weapon_damage = 0.20
		ship_fire_rate_mult = 0.05
	}
	
	ai_weight = {
		weight = 5
	}	
}
utility_component_template = {
	key = "WARSHIP_COMBAT_COMPUTER_PRECOG"
	size = small
	icon = "GFX_ship_part_computer_pregoc"
	icon_frame = 1
	power = -50
	cost = 50
	class_restriction = { shipclass_military }
	size_restriction = { warship }
	component_set = "combat_computers"
	ship_behavior = "battleship_sniper"
	prerequisites = { "tech_New_tech" }

	ship_modifier = {
		ship_accuracy_add = 20
		ship_fire_rate_mult = 0.20
		ship_weapon_damage = 0.20
		ship_tracking_add = 10
	}
	
	ai_weight = {
		weight = 5
	}	
}
